Tattered Adventure Journal

This journal is made of some kind of unknown leather. It faintly radiates magic and seems to be immune to most forms of destruction such as fire, ripping and eating. It was found one day by Scarab as he was …. let’s say borrowing with no intent to return, some things from a random residence in Trinity. Seeing as it had some interesting tidbits about Crepescule, he kept it. He and his friends have been using it to jot down important info on their Journey and while in Ustalav.


The Town

- The town is constantly plagued by a persistent mist or fog, especially at night and just before dawn.

- The locals, mostly farmers it seems, do not seem keen on outsiders. They don’t seem to trust us and currently seem…
… somewhere between hostile and apprehensive.

Harrowstone Prison

+ Harrowstone is a ruined prison
partially destroyed by a fire long ago, the building has
stood vacant ever since. The locals suspect that it’s
haunted, and don’t enjoy speaking of the place.

+ Harrowstone was built in 4594. Ravengro was founded at the same time as a place where guards and their families could live and that would produce food and other supplies used by the prison. The fire that killed all of the prisoners and most of the guards destroyed a large portion of the prison’s underground eastern wing, but left most of the stone structure above relatively intact. The prison’s warden perished in the fire, along with his wife, although no one knows why she was in the prison when the fire occurred. A statue commemorating the warden and the guards who lost their lives was built in the months after the tragedy—that statue still stands on the riverbank just outside of town.

+ Most of the hardened criminals sent to Harrowstone spent only a few months imprisoned, for it was here that most of Ustalav’s executions during that era were carried out. The fire that caused the tragedy was, in fact, a blessing in disguise, for the prisoners had rioted
and gained control of the prison’s dungeons immediately prior to the conflagration. It was only through the self sacrifice of Warden Hawkran and 23 of his guards that the prisoners were prevented from escaping—the guards gave their lives to save the town of Ravengro.

+ At the time Harrowstone burned, five particularly notorious criminals had recently arrived at
the prison. While the commonly held belief is that the tragic fire began accidentally after the riot began, in fact the prisoners had already seized control of the dungeon
and had been in command of the lower level for several hours before the fire. Warden Hawkran triggered a deadfall to seal the rioting prisoners in the lower level, but in so doing trapped himself and nearly two dozen guards. The prisoners were in the process of escaping when the panicked guards accidentally started the fire in a desperate attempt to end the riot.

The 5 Prisoners

The five most notorious prisoners
in Harrowstone at the time of the great fire were Father
Charlatan, the Lopper, the Mosswater Marauder, the
Piper of Illlmarsh, and the Splatter Man.

+ Originally, Harrowstone housed only local criminals, but as the prison’s fame spread, other counties and distant lands began paying to have more
dangerous criminals housed within this prison’s walls. At the time of the great Harrowstone Fire, the number of particularly violent or dangerous criminals imprisoned within the dungeons below was at an all-time high.

The Piper of Illmarsh(real name unknown:
Before he snatched his victims, the Piper taunted his
targets with a mournful dirge on his f lute. He preferred
to paralyze lone victims by dosing their meals with lich
dust and then allowed his pet stirges to drink the victims
dry of blood.

Temple of Pharasma


The Dancing Dryad
-Tavern and Gambling establishment in Duskwood

Gang of 3
Lillian, Gorn, Warg
We had a brief run in with a gang of 3 scoundrels in the Dancing Dryad. Two twin Orcs and an elf woman. After the brawl was broken up, the three were dragged off, hopefully sent to jail to rot.

The Old Man
The Old Man who approached us in the Dancing Dryad has asked us to retrieve some sort of magical fruit that he claims will restore his health and rid him of the deadly “green ooze lung”

—side note. The Dancing Dryad “security” are not to be trusted.

The Old Road

  • Abandoned trade route. Passes by abandoned and decrepit farming area.
  • We encountered some odd poisoness little tree creatures outside an abandoned farm house. They seem to be made of wood. Could they be living trees? What are these Twig Blights and where do they come from?

The Sunless Citadel

  • Ancient Citadel that has sunk into the earth
  • Currently inhabited by warring tribes of Kobolds and Goblins
  • The entire sunken building is infested with dire rats. This has been dealt with. We torched the big ol’ Mama Rat and her nest. We will kill the remaining buggers as we see them. This is the last time I get sick from their filth.
  • The Goblins are apparently working for Balak the Druid who resides somewhere under the Citadel in something called “the Twilight Grove”
  • We have found evidence of the previous group of adventurers. At least 2 are dead including Karakas the ranger who’s ring we found on the burned body in the rats nets.

Tattered Adventure Journal

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