Tattered Adventure Journal
This journal is made of some kind of unknown leather. It faintly radiates magic and seems to be immune to most forms of destruction such as fire, ripping and eating. It was found one day by Scarab as he was …. let’s say borrowing with no intent to return, some things from a random residence in Trinity. Seeing as it had some interesting tidbits about Crepescule, he kept it. He and his friends have been using it to jot down important info on their Journey and while in Ustalav.
Dreams & Visions
Observations and events
+ The dead have been rising in town the last couple of nights. We have informed the Sherriff a
+The town is constantly plagued by a persistent mist or fog, especially at night and just before dawn.
+The locals, mostly farmers it seems, do not seem keen on outsiders. They don’t seem to trust us and currently seem…
… somewhere between hostile and apprehensive.
Update: Though we can’t quite get a handle on how the town’s motives and their attitude towards us are wildly inconsistent, we seem to have ingratiated ourselves somewhat, to many in the town, including the Temple of Pharasma. Though Alex still hates them and a couple of the priests still seem to not trust us.
+Gibs Hephenus, the man who led the mob outside the funeral, seems to have been posessed. We tracked his wounded ass back to his shack and found a murder weapon and blood sack which he seems to have used to bloody the town memorial. He seems to have no knowledge of what he’s been doing.
Town officials & People of note
Friend and daughter of the late Professor Lorrimor
Head priest at the Temple of Pharasma
Sheriff Benjan Caeller
Only law in the town other than the four part-time deputies he employs (Leromar, Riff, Trestleblade and Vrodish)
The Town Council
- Vashian Hearthmount_ (the closest thing Ravengro
has to a solicitor)._ He presided over the reading of the professor’s will. Very gruff and unfriendly.
+ Harrowstone is a ruined prison
partially destroyed by a fire long ago, the building has stood vacant ever since. The locals suspect that it’s haunted, and don’t enjoy speaking of the place.
+ Harrowstone was built in 4594. Ravengro was founded at the same time as a place where guards and their families could live and that would produce food and other supplies used by the prison. The fire that killed all of the prisoners and most of the guards destroyed a large portion of the prison’s underground eastern wing, but left most of the stone structure above relatively intact. The prison’s warden perished in the fire, along with his wife, although no one knows why she was in the prison when the fire occurred. A statue commemorating the warden and the guards who lost their lives was built in the months after the tragedy—that statue still stands on the riverbank just outside of town.
+ Most of the hardened criminals sent to Harrowstone spent only a few months imprisoned, for it was here that most of Ustalav’s executions during that era were carried out. The fire that caused the tragedy was, in fact, a blessing in disguise, for the prisoners had rioted
and gained control of the prison’s dungeons immediately prior to the conflagration. It was only through the self sacrifice of Warden Hawkran and 23 of his guards that the prisoners were prevented from escaping—the guards gave their lives to save the town of Ravengro.
+ At the time Harrowstone burned, five particularly notorious criminals had recently arrived at
the prison. While the commonly held belief is that the tragic fire began accidentally after the riot began, in fact the prisoners had already seized control of the dungeon
and had been in command of the lower level for several hours before the fire. Warden Hawkran triggered a deadfall to seal the rioting prisoners in the lower level, but in so doing trapped himself and nearly two dozen guards. The prisoners were in the process of escaping when the panicked guards accidentally started the fire in a desperate attempt to end the riot.
The 5 Prisoners
in Harrowstone at the time of the great fire were Father
Charlatan, the Lopper, the Mosswater Marauder, the
Piper of Illlmarsh, and the Splatter Man.
+ Originally, Harrowstone housed only local criminals, but as the prison’s fame spread, other counties and distant lands began paying to have more
dangerous criminals housed within this prison’s walls. At the time of the great Harrowstone Fire, the number of particularly violent or dangerous criminals imprisoned within the dungeons below was at an all-time high.
The Piper of Illmarsh(real name unknown:
Before he snatched his victims, the Piper taunted his
targets with a mournful dirge on his f lute. He preferred
to paralyze lone victims by dosing their meals with lich
dust and then allowed his pet stirges to drink the victims
dry of blood.
The Splatter Man (Real Name – Hean Feramin)
Feramin was a celebrated scholar of Anthroponomastics (the study of personal names and their origins) at the Quartrefaux Archives in Caliphas. Yet an accidental association with a succubus twisted and warped his study, turning it into an obsession. Feramin became
obsessed with the power of a name and how he could use it to terrify and control. Soon enough, his reputation was ruined, he’d lost his tenure, and he’d developed an
uncontrollable obsession with an imaginary link between a person’s name and what happens to that name when the person dies. Every few days, he would secretly arrange for
his victim to find a letter from her name written in blood, perhaps smeared on a wall or spelled out with carefully arranged entrails. Once he had spelled his victim’s name,
he would at last come for her, killing her in a gory mess using a complex trap or series of rigged events meant to look like an accident.
Father Charlatan (Real Name – Sefick Corvin):
Of the five notorious prisoners, only Father Charlatan was not technically a murderer, yet his crimes were so blasphemous that several churches demanded he be punished to the full extent of Ustalavic law. Although he claimed to be an ordained priest of any number of faiths, Father Corvin was in fact a traveling con artist who used faith as a mask and a means to bilk the faithful out of money in payment for false miracles or cures. He became known as Father Charlatan after his scheme was exposed and his Sczarni accomplices murdered a half-dozen city guards in an attempt to make good the group’s escape.
The Mosswater Marauder (Real Name – Ispin Onyxcudgel):
Only 5 years before his hometown of Mosswater was destined to be overrun and ruined by monsters from the nearby river, Ispin Onyxcudgel was a well-liked artisan and a doting husband. When he discovered his wife’s infidelity, he f lew into a jealous rage and struck her dead with his hammer, shattering her skull and his sanity with one murderous blow. Wracked with shame and guilt, Ispin became convinced that if he could rebuild his wife’s skull she would come back to life—but unfortunately, he could not find the last blade-shaped fragment from the murder site. So instead, Ispin became the Mosswater Marauder. Over the course of several weeks, the cunning dwarf stalked and murdered nearly 20 people while searching for
just the right skull fragment. He was captured just before murdering the daughter of a visiting nobleman from Varno, and was carted off to Harrowstone that same night.
The Lopper(Real Name – Vance Saetressle)
When the Lopper stalked prey, he would hide in the most unlikely of places, sometimes for days upon end with only a few supplies to keep him going while he waited for the exact right moment to strike. Once his target was alone, the Lopper would emerge to savagely behead his victim with a handaxe.
Temple of Pharasma
…bunch of dicks!
- “The Lady of Graves”, Pharasma (pronounced fah-RAZ-mah) is the goddess who shepherds Golarion’s recently-departed souls to their final reward. Upon death, souls migrate via the River of Souls to Pharasma’s Boneyard in the Outer Sphere, which sits atop an impossibly tall spire that pierces the Astral Plane.
- As the goddess of death and rebirth, she abhors the undead and considers them a perversion.
The Whispering Way
- The Whispering Way is a sinister
organization of necromancers that has been active in the
Inner Sea region for thousands of years.
- Agents of the Whispering Way often
seek alliances with undead creatures, or are themselves
undead. The Whispering Way’s most notorious member
was Tar-Baphon, the Whispering Tyrant, although the
society itself has existed much longer than even that
- The Whispering Way itself is a series of
philosophies that can only be transferred via whispers—
the philosophies are never written or spoken of loudly,
making the exact goals and nature of the secretive
philosophy difficult for outsiders to learn much about.
- Exact details on the society are difficult
to discern, but chief among the Whispering Way’s goals are
discovering formulae for creating liches and engineering
the release of the Whispering Tyrant. Agents often travel
to remote sites or areas plagued by notorious haunts
or undead menaces to perform field research or even to
capture unique monsters. Their symbol is a gagged skull,
and those who learn too many of the Way’s secrets are
often murdered, and their mouths mutilated to prevent
their bodies from divulging secrets via speak with dead.
The Dancing Dryad
-Tavern and Gambling establishment in Duskwood
Gang of 3
Lillian, Gorn, Warg
We had a brief run in with a gang of 3 scoundrels in the Dancing Dryad. Two twin Orcs and an elf woman. After the brawl was broken up, the three were dragged off, hopefully sent to jail to rot.
The Old Man
The Old Man who approached us in the Dancing Dryad has asked us to retrieve some sort of magical fruit that he claims will restore his health and rid him of the deadly “green ooze lung”
—side note. The Dancing Dryad “security” are not to be trusted.
The Old Road
- Abandoned trade route. Passes by abandoned and decrepit farming area.
- We encountered some odd poisoness little tree creatures outside an abandoned farm house. They seem to be made of wood. Could they be living trees? What are these Twig Blights and where do they come from?
The Sunless Citadel
- Ancient Citadel that has sunk into the earth
- Currently inhabited by warring tribes of Kobolds and Goblins
The entire sunken building is infested with dire rats.This has been dealt with. We torched the big ol’ Mama Rat and her nest. We will kill the remaining buggers as we see them. This is the last time I get sick from their filth.
- The Goblins are apparently working for Balak the Druid who resides somewhere under the Citadel in something called “the Twilight Grove”
- We have found evidence of the previous group of adventurers. At least 2 are dead including Karakas the ranger who’s ring we found on the burned body in the rats nets.
*A catastrophic event has brought the Citadel crashing down. The only thing left is a crater and a hole where the tree used to be. We found nothing but an ancient coffin and the remanents of this symbol.