Occasum Solis

Ustalav | Day 2 |After the Funeral
Who does this Pharasma think she is!?

Adventure Log:
After inspecting the books and the Journal, we decide to pay the temple of Pharasma a visit.

They are not keen on allowing strangers to use view the temple records and tomes. They rather curtly suggest trying the town hall.

When the idea of a cache of items in an old crypt is brought up, the head priest claims no knowledge of it’s existence but says it’s possible. He insists we take two of his acolytes to supervise if the party goes to investigate. Despite the rest of the parties’ misgivings, Alex assures him that we will.

Alex heads to the town hall to do some basic research about the burning of the prison. This referenced the memorial by the river, the wife of the warden and some of the infamous prisoners.

At this point the party split up. Alex and Tenzin stay to research and/or meditate, respectively.

Mule and Scarab head to the memorial, which Scarab thinks would be a fine place to find something hidden(clue or otherwise).

When we got there, all we found was the memorial freshly vandalized with blood with the letter “V”. Scarab didn’t think the townsfolk would appreciate the desecration, so he and Mule washed the blood off of the memorial.

Meanwhile, Alex had researched The Piper of Illmarsh.

We all went back to Kendra’s for the night.

Research | Tattered Adventure Journal

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Journey To Ustalav | Saying goodbye to Professor Lorrimer.
Finding a Path.

After a long Journey from Crepscule across the ocean, the Trinity natives arrive in Ustalav for the funeral of their mentor, savior and father figure, the kind and loving Professor Lorrimor.

They are welcomed to town by his only daughter Kendra who offers her home to Mule, Alex, Scarab and Tenzin for as long as they stay in Ustalav.

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Though the town is wary and mostly unwelcoming to outsiders (non-locals), the actions of the newly arrived adventurers at the burial ceremony has earned them a little bit of trust with the council members present. Their swift and non-violent handling of a group of belligerent locals impressed Father Grimborrow. He was especially impressed with the dark and haunting dirge performed by Alex.

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After the funeral, the group returned to the Lorrimer home with Kendra to meet with Councilmen Hearthmount for the reading of the Professor’s will.

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The will stated (requested) that the four now grown children that the Professor had taken in, mentored and helped as if they were his own, stay in Ravengro for one month to help his daughter Kendra settle his affairs and her own. A key and chest of books was also bequeathed to Mule, Alex, Scarab and Tenzin. It contained several old and dangerous texts which were to be returned to their rightful owners in Lepidstadt in no sooner than 1 months time. At which point each of the 4 heirs named in his will would receive 100 platinum pieces.

In the chest containing the books, the Professor had also left his Journal with several entries circled and marked:

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The Will

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The Gulthias Tree | We Found It!!
The Sunless Citadel | Complete

Final Adventure Log

coming soon

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The Legend of Dirk the Goblin Chieftain Continues

After a planned retreat from the Shade, the party found a room of scrolls, Dirk found nothing of use, but the wizard found a some useful scrolls.
The party pressed onward until they the wizard begged them to stop so he could rest.
The next day they adventured on ward and discovered a library and the wizard found a magic book, that blew-up in his face, HA.
After everyone had a good laugh the party continued southward into a garden. There Dirk tried to convince four goblins he was their new chieftain, but they were too stupid to understand him and attacked. They were easily dispatched but the last one called for help and soon Blights were everywhere.
The group dispatched the Blights and headed towards the tree poking upwards from the grove like a majestic penis poking from a bush of pubes… Innuendo.

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The Legend of Dirk the Goblin Chieftain Begins
(known as Dirk the Delusional to his friends)

After defeating the Goblin of room XX, the brave and powerful Dirk lead the party deeper into the cavern, and after finding empty rooms and tunnels that lead back to the places they have already been, the party encountered a Bugbear, gardening in his garden.
The Wizard tried to reason with him, but the Bugbear would have none of it. Dirk demanded its allegiance, but the Bugbear was too stupid to realize that Dirk was his true lord and master, and attacked the party anyway. With the aide of Little Moon, Dirk slayed the dumb beast. Feeling pity for the animal, Dirk buried him in his garden, and as a gift the dead bugbear told Dirk about a fertilizer that helps plants grow faster. dirk figured this would be a perfect complement to his magic token.
Later when the party entered a room of four goblins, Dirk demanded these goblin respect him as chief. Three did, but one, Gob the Goblin didn’t believe Dirk’s claim, and charged. Dirk dispatched Gob with a swing of his mighty swords. The other Goblins asked what is Dirk’s bidding, he commanded them to get back to work.
As the group continued on they met another bugbear, this one also attacked his chieftain. It was at this point Dirk wonder what was wrong with bugbears. But soon the Bugbear was dispatched like his brother. And all was good and the group went into the next room and that is when the shit hit the fan.

This room wreaked of magic. A strange red glow emanated from a stone dragon statue in the middle of the room. No name the wizard approached, fixated on a strange red tile in front of the dragon. Being careful not to stand on the stone tile, he found runes inscribed that read; Ea serpenta rau kaluva nyawisti (translation: Let the sorcerous power illuminate my mind). He turned to his friends (who were all standing way back at the entrance) and read the inscription aloud to them. Just then, he was attacked by some sort of moving shadow. It’s first attack missed. The shadow swung it’s smoke like appendage at No Name again. No name felt it pass through his body. He got very cold and felt the strength drain from his body.

No Name had learned of these creatures before, or things like them. Incorporeal creatures that could only be hurt by certain means, such as magic weapons or other Incorporeal creatures. He yelled this information to his friends as his legs almost gave way beneath him, and Ilsa quickly enchanted Dirks sword. Dirk charged the creature as Ilsa (thinking this thing could possibly be some sort of undead specter) grasped her holy symbol and began chanting, demanding the creature be gone. It worked. The shadow fled. Dirk swung his sword, catching the shadow in the midsection of it’s back. Shadow pulled away like smoke as the sword cut through and blue electricity appeared in short bursts of sparks. The shadow passed through the back wall and escaped.

Ilsa continued chanting as the group decided what to do next.

to be continued……..

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Citadel Part VI
The Descent....into a stinky cave below Goblinville.

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Fought more of these

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Citadel Part V

After checking out the room of green gas and finding much loot, that is a valuable as it is random the party pressed onward. They prepared to enter the next room but Little-Moon had an idea and first peered under the door before the party charged in. He relayed to group that this room maybe full of goblin women and children, and being good the group decided to bypass this room and continue on.
The group moved on the last room, and when Dirk looked inside he saw a SHAFT with viney vains. Sitting around the SHAFT, were several goblins and hobgoblins. Across the room beyond the SHAFT sat the Hobgoblin Chief. He ordered his troops to attack and they charged the party from all sides of the SHAFT.
gk.jpgDirk and the Chief quickly became locked in combat, all along there was the SHAFT in the room. Isla met her goblin conter-part in the goblin cleric, also in the SHAFT room. The wizard took aim with his bow and fell several goblins. While Little-Moon, died, twice.
When Dirk finally slayed the chief, the cleric tried to retrieve the body, but he was too cowardly to do it himself and sent some goblins to do the work for him while he made a escape.
This plan didn’t work as Dirk never lets an enemy leave hand to hand combat without paying dearly, and the ones that made it past his whirling blades faced the kneecap destroy club of God wielded by Isla.
Oh and i forgot, The Wizard also put tow goblins to sleep, just wait for them to awake to the carnage at is the Party of DOOOOOM, name pending approval…. SHAFT!

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Citadel Part IV
The Kobold Queen and guestss

After defeating the Troll Lich, the group recouped then headed back to talk to the Kobold Queen. Dirk made a deal with her, if the group killed all the Goblins the kobolds would protect them from being attacked from behind.
The group rested for two days to prepare for their next dungeon delve, were attacked by some rats while we sleep, (way to protect us queen). After resting the queen had the trap-master un-trap the hallway between the kobolds and the goblin, and the group was off.
After clearing a dangerous room of…nothing the group continued into the next room, where they were promptly ambushed.
Several goblins attacked the party using the green gas as cover. The battle would have been easily won if not for the gas burning little-moon’s eyes, taking him out of the battle early on.
Ilsa used her subtle tactic of i smash it in the face and a little fear to slay a few goblins. The wizard flung some arrows but it wasn’t until he summoned his fire beetle that the goblins learned not to mess with him. And Dirk was his whirling dervish of short swords
The adventures were tired and sore after the battle but no goblin did escape

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Citadel Part III

th.jpgAfter the group returned the dragon to the Kolbolt Queen and we conned her out of her other treasures we returned to the entrance of the Citadel. Elena put the hurting on a group of hidden skeletons ( who were trapped in a secret room for some reason). We then used the key to open the door, and found a screaming orb, (Which Jay smashed), and then continued on till we came across a pit. (End Session)

New Session, Dirk climbed down into the pit and back up the other side with little or no problems, but when he looked for a place to tie off the rope he was attacked by a Quasit. The Quasit got a few good hits in, but when Dale “Little Moon” Talbot jumped the pit and aided Dirk, the Quasit realized he was out numbered and fled, but not before remarking that his job of guarding the dragon wizard was at an end.

The party rested, and then next morning explored the room. They found a sarcophagus and a secret tunnel. After learning the tunnel lead back to a room they had already the group was divided on opening the sarcophagus, but soon the party agreed to open it, there maybe treasure or beer inside.
troll.jpgOnce opened a Dragon wizard emerged and the battle ensued. Little Moon was taken out in the attack, Ilsa turn undead came up wanting, and even Dirk’s swords missed their target.
Luckily for the group their wizard was quick thinking, summoning a fire beetle to take the brunt of the dragon’s attack. Then if this was not enough, the wizard drank his fire potion and burnt the creature to a crisp, saving the party from certain disaster.
After reviving the Halfling, and gaining much treasure, the group all felt stronger, wiser, and in the llsa’s case more healy.

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The Citadel Part 2 | RATS!!

Old Traps: Area 29

The end of the hall is partially blocked by an old pit trap. It’s partially held open by iron spikes (it would be hard to spot if it was still flush with the floor. Another trap can be seen not far behind it, also partially held open.

MAMA RAT: Area 30

General room description
Stench of rotting meat and dead bodies fills the air. (Fortidude sav DC 10 , or there is a -2 circumstance bonus on initiative and all actions until a save is successfully made. This is due to the smell.) The smell is coming from the carcasses of various cave rats, other dead critters and some suspiciously humanoid looking bodies (two goblins, a kobold and Karakas the ranger.)

The group was heard by the rats and they set an ambush inside the room. Dirk entered the room and was viciously attacked by 3 dire rats. The cleric pulled him out. Talbot and No Name fire bombed the rat nest, burning the Mama rat and the rest of the creatures alive. They then looted the room, finding several things including a ring inscribed with the name Karakas. The ranger from the adventuring party that entered the Citadel before.

Quote from the DMs Notes:

WON!! BY FLAMING DEATH. Because my pc’s are clever butt holes.”

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