As morning comes on day 2, the party takes some time to investigate and gather information on the town and the Citadel that the Old Man told them about.
Rumors & Information
1) The Old Road ran right passed what the townsfolk call the Sunless Citadel. It fell into disuse because of Goblin Bandits. No one knows for sure what the Citadel once was, but old legends hint that it served as the retreat of an ancient cult.
2) Cattle herders don’t graze their stock too far afield these days. They are frightened by stores of new monsters that roam the forest. No one has seen these creatures, nor do they leave a descernible trail; however, cattle and people caught out alone have been found dead, peirced by dozens of needlelike claws.
3) Garon the barkeep at the Ol’ Boar Inn, said that another group of adventurers had passed through town asking question about the citadel. He recalls the 4 adventurers; Sharwyn, a wizard who didn’t take kindly to the no magic rule. A ranger by the name of Karakas and two heavily armored fellows named Talgen and Sir Braford who was brandishing the symbol of pelor and a sword he wouldn’t give up which he called shatterspike. They took the old road looking for the citadel and never returned.
Garon also recalled another man inquiring about the Citadel about 13 years ago. He was a grim man by the name of Belak. He remembers him because he had a very large pet tree frog.
The group leaves Duskwood . The old road winds through old oak forest and rocky downs. They pass 3 decrepit and abandoned farm houses over the first hour on the road.
1.5 hours outside of Duskwood. The group was attacked by 2 twig blights while investigating an abandoned farmhouse along the old road.
The group heard the sound of leaves rustling and then, suddenly, two creatures that looked like they were made of tree bark scrambled down a tree. During the battle, they discovered that the creatures claws were covered in poisoness sap.
Twig Blight Fight: WON!!!
The Ravine: Entrance to the citadel
The party comes to a ravine running parallel to the road. They find old pillars that look like the remnants of what used to be an old bridge. A sturdy knotted rope hangs down into the depths of the dark ravine. Further investigation reveals dwarven graffiti on the pillars, translated from goblin graffiti, reads “no trespassing, go away”.
An investigation check reveals burnt patches in the surrounding earth from many small fires. Several of the fires are about a month old. It seems as though someone has gone to some trouble to try and cover up the evidance of these fires. The most recent seems to be about a month old.
The group secured a grappling hook and rope and crossed the ravine (with quite a bit of trouble and some near falls). They traveled for about half a day, exited the forest and came to the ocean. The group turned around, went back to the ravine and descended into it via the knotted rope.
As Elena hit the ravine floor, which was a small rocky ledge, she was attacked by several Dire Rats. The group quickly dispatched of the rats, but not before Ben and George were infected by Filth Fever.
Filth Fever does 1d3 Dex and 1d3 Con damage every day for the duration unless cured.
Ben: 2 Days
George: 3 days
After the battle, the group discovered a staircase leading farther down into the ravine. At the edge of sight, a fortress top emerges from the darkness. The subterranean citadel, though impressive, seems long forgotten, if the lightless windows, cracked crenellation, and leaning towers are any indication. All is quiet, though a cold breeze blows up from below, bringing with it the scent of dust and a feint trace of rot.
The narrow stairs empty into a small courtyard, apparently the top of what was once a crenellated battlement. The buried citadel has sunk so far into the earth that the battlement is now level with the surrounding cavern floor. The floor stretches away to the north and south, and it is apparently composed of a layer of treacherous, crumbled masonry, which reaches to and unknown depth. To the west looms the surviving structure of what must be the Sunless Citadel. A tower stands on the west side of the courtyard.
The party crosses the unstable rubble. Little Moon and Elena check for traps along the way. Elena discovers a trap door amongst the rubble just in front of the door to the Western Tower. She also discovers a 1ft wide catwalk that offers safe passage over the trap door.
The Tower Shell
Just inside the wooden door lies a round room (you know…cause the tower is round) with crumbling masonry and what looks like what used to be stairs leading up to a crumbling catwalk. The tower ceiling stands around 30ft.
Scattered upon the cracked granite floor lies 3 dead goblins. A 4th goblin remains skewered to the western wall with a spear. Further investigation revealed the goblins to be about a month dead and the dire rats have obviously been gnawing at the bodies. The goblins have been looted of all valuables except for their short swords.
The group exits tower through the northwest door and enters a hallway. 3 doors lead off of this hallway (+ the door to the tower). The party finds a stone doorway on the south wall of the hall with the engraving of some sort of “dragon fish” swimming.
Little moon picks the locked door and slides the double doors into the slots that they reside in. Inside, they find a large 10ft/7ft Iron keg. They tap on the keg and hear the sound of sloshing liquid. Elena proclaims “BEER”.
SO, Dick ( er..Dirk) and Elena, after a couple of tries, remove the metal stopper from the top of the Keg. Suddenly a water mephit flies out of the keg and attacks. Ben attacks it. The mephit then turns and spews acid at Jay and Elena who are badly wounded.
Elena is badly wounded and knocked unconcious, but stabalizes. Jay created a makeshift oil bomb and retreated to the end of the hallway as he was close to death.
The creature eventually took enough damage that it retreated through the door at west side of the hall, shutting the door behind it.
After finding the keg’s water was suddenly disappearing, the party went to the empty room across the hall and settled into nurse their wounds.